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- /*
- * File: DZSound.c
- *
- * Contents: Handles some of the sound stuff.
- *
- * Copyright © 1996 Apple Computer, Inc.
- */
-
- #include <assert.h>
- #include <math.h>
-
- #include <Controls.h>
- #include <Dialogs.h>
- #include <Sound.h>
-
- #include "SoundSprocket.h"
-
- #include "DZSound.h"
- #include "DZResource.h"
- #include "DZUtils.h"
-
- static SSpListenerReference gSoundListener = NULL;
-
-
- /* =============================================================================
- * Sound_Init (external)
- *
- * Initializes the sound stuff.
- * ========================================================================== */
- void Sound_Init(
- void)
- {
- NumVersion version;
-
- // Check the sound manager version
- version = SndSoundManagerVersion();
- //• IF YOU CAN'T COMPILE THE PREVIOUS LINE, YOU MUST EDIT YOUR Sound.h TO
- //• MAKE SndSoundManagerVersion RETURN THE TYPE NumVersion.
-
- if (!CheckVersionNumber(&version, 3, 2, 1))
- {
- StopAlert(kAlrtID_SoundMgrVersion, NULL);
- //• TODO: QUIT or disable sound
- }
-
- // Create the listener
- SSpListener_New(&gSoundListener);
- assert(gSoundListener != NULL);
-
- SSpListener_SetMetersPerUnit(gSoundListener, 5.0);
- }
-
-
- /* =============================================================================
- * Sound_Exit (external)
- *
- * Prepares for exit.
- * ========================================================================== */
- void Sound_Exit(
- void)
- {
- if (gSoundListener != NULL)
- {
- SSpListener_Dispose(gSoundListener);
- gSoundListener = NULL;
- }
- }
-
-
- /* =============================================================================
- * Sound_GetListener (external)
- *
- * Returns the game listener object, which is the "head" position for 3D sound.
- * ========================================================================== */
- SSpListenerReference Sound_GetListener(
- void)
- {
- assert(gSoundListener != NULL);
- return gSoundListener;
- }
-
-
- /* =============================================================================
- * Sound_Configure (external)
- *
- * Presents the modal dialog to configure the 3D sound stuff..
- * ========================================================================== */
- void Sound_Configure(
- void)
- {
- SSpConfigureSpeakerSetup(NULL);
- }
-
-
-